Drafts and Keepers: Difference between revisions
imported>Rhughes (Created page with "== AA Draft == == Majors Draft == == AAA Draft == == Rule V Draft == == Keepers == === Majors and AAA Players === In the off-season, GMs will be able to designate a select f...") |
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=== Homegrown and Super-twos === | === Homegrown and Super-twos === | ||
Homegrown players are players drafted (and possibly promoted). Homegrown players do not count against the keeper total. After | Homegrown players are players drafted into AA (and possibly promoted). Homegrown players do not count against the Majors/AAA keeper total above. After AA players' promotion to AAA or the Majors, they are subject to the following salary schedule: | ||
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If a | If a homegrown player is traded, they remain on the same salary structure when they join their new team, unless released and not claimed on waivers. | ||
GMs may promote a homegrown player in the second half of a the LDB season (after week 10) without starting the four year clock on their homegrown status. These players are super-twos and are treated exactly as homegrown players for keeper purposes, but they follow an accelerated salary promotion scale: | |||
" | {| class="wikitable" style="margin: 1em auto 1em auto" | ||
Year 0 (promotion year | |- | ||
! colspan="2" | Super-two Salary Structure | |||
.4 million | |- | ||
Year 1 .6 million | | Year 0 (promotion year) | ||
Year 2 1.8 million | | $0.4 million | ||
Year 3 3.6 million | |- | ||
Year 4 3.6 million | | Year 1 | ||
| $0.6 million | |||
|- | |||
| Year 2 | |||
| $1.8 million | |||
|- | |||
| Year 3 | |||
| $3.6 million | |||
|- | |||
| Year 4 | |||
| $3.6 million | |||
|} | |||
GMs may decide upon promotion whether they want they player to use up a year of eligibility or to be a super-two at promotion time through notice to the commissioner. | |||
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Revision as of 14:47, 3 April 2012
AA Draft
Majors Draft
AAA Draft
Rule V Draft
Keepers
Majors and AAA Players
In the off-season, GMs will be able to designate a select five players on their Majors and AAA rosters as keepers. layers in the (LDB) Majors and (LDB) AAA who are signed to long-term deals (contract status of K1/2/3) are eligible to be kept. These players are retained for the next year at their current salary: auction price less a 10% signing bonus (but no player can be paid less than the league minimum). A player may be kept twice for a total of three seasons with a team, and then they become a free agent.
Restricted Free Agents
After players have served three seasons under a contract, they are restricted free agents (RFAs). RFAs are up for auction during the following draft. However, the GM owning RFA rights has the option to match the winning bid, as described above. The team with RFA rights is generally the previous owner, unless the RFA rights were previously traded to another team.
Hometown Heroes
Mid-season free agents are automatically free agents after the season ends. However, each team will be allowed to designate one of their mid-season free agents as their "hometown hero" (HTH). The HTH gets a one-year contract extension at six million dollars. The HTH cannot be extended beyond that one year, and must be a player who logged non-September call-up time in the Majors and is no longer rookie-eligible.
Homegrown and Super-twos
Homegrown players are players drafted into AA (and possibly promoted). Homegrown players do not count against the Majors/AAA keeper total above. After AA players' promotion to AAA or the Majors, they are subject to the following salary schedule:
Homegrown Salary Structure | |
---|---|
Year 1 | $0.4 million |
Year 2 | $0.6 million |
Year 3 | $1.2 million |
Year 4 | $3.6 million |
If a homegrown player is traded, they remain on the same salary structure when they join their new team, unless released and not claimed on waivers.
GMs may promote a homegrown player in the second half of a the LDB season (after week 10) without starting the four year clock on their homegrown status. These players are super-twos and are treated exactly as homegrown players for keeper purposes, but they follow an accelerated salary promotion scale:
Super-two Salary Structure | |
---|---|
Year 0 (promotion year) | $0.4 million |
Year 1 | $0.6 million |
Year 2 | $1.8 million |
Year 3 | $3.6 million |
Year 4 | $3.6 million |
GMs may decide upon promotion whether they want they player to use up a year of eligibility or to be a super-two at promotion time through notice to the commissioner.